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TIELUSHEBEI

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · TIELUSHEBEI

How to play Declaration Practice

Look at the complete hand before deciding. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. A clear plan starts with the current position. Start a 10-question session. Read the visible rule label and wild rank, if shown. Use another round to revisit a decision.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

An idea for your next attempt

Look at the complete hand before deciding. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.

The goal to keep in mind

Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Take a moment to read the table.

From the start of a round

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

The controls to know

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take the next action only when the current step is clear. Take a moment to read the table.

An example before you play

Example hand: K♠ K♥ Joker 7♠ 7♣ 7♥ 5♠ 7♠ K♣ 3♥ 6♠ 7♦ 2♥. Wild rank 12. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Return to the explanation when a decision is unclear.

Keep this in mind

Take a moment to read the table. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.

Common questions

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Use the rule sheet as a reference. Take the next action only when the current step is clear.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Look at the complete hand before deciding. Check the relevant controls before continuing.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Take a moment to read the table. Take the next action only when the current step is clear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Take a moment to read the table. Check the relevant controls before continuing.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take a moment to read the table. Use another round to revisit a decision.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Use the rule sheet as a reference. Take the next action only when the current step is clear.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Look at the complete hand before deciding. Use another round to revisit a decision.

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