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TIELUSHEBEI

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · TIELUSHEBEI

The War playbook

A careful first move helps you understand the round. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction. The deck is split into two face-down piles of 26 cards. Keep the goal in mind before your next move.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

A small practice goal

The board gives you the information needed for the next action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.

The challenge in front of you

Begin with the basic rule, then follow the result of your action. Win both face-up cards with the higher rank and try to collect the whole deck.

The order of play

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Making selections and moves

Keep the goal in view while choosing a move. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.

Follow the example

Take a moment to check the current turn. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Start a new round when you are ready to try again.

One detail worth checking

Take a moment to check the current turn. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Keep the goal in mind before your next move.

Helpful answers for players

On this page, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. Use the labelled controls for your next action.

During a round, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The controls work with mouse or touch.

On this page, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Use the labelled controls for your next action.

On this page, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. A new round resets the current game.

On this page, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The instructions above use these same rules.

How many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The controls work with mouse or touch.

When I start, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. Scores here do not represent cash or prizes.

For this game, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. No download or player account is required.

When I start, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. Scores here do not represent cash or prizes.

Can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. A new round resets the current game.

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